Picking a 3D artist is tricky. For my sci-fi game, I need someone who nails photorealistic environments but works in Unreal Engine. Portfolios help, but I struggle to judge seniority or style fit. I’ve had artists deliver great cartoon assets but flop on realistic textures. How do you match an artist’s style to your vision? Do you prioritize software expertise or portfolio vibe? Any tips for avoiding mismatches when hiring globally? Curious to hear your strategies!
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Choosing the Right 3D Artist: How Do You Match Style and Software to Your Project?
Choosing the Right 3D Artist: How Do You Match Style and Software to Your Project?
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